Passive States (for RPGMaker MV/MZ)
A downloadable plugin
Introduction
This allows you to set states that are automatically applied when a condition holds, and removed when the condition no longer holds.
Terms and Credits
- You can use this plugin in commercial or non-commercial games, free of charge.
- Don't remove me from the "author" field in the plugin file.
- Credit would be appreciated. You can credit me as "Solar Flare" or "Solarflare Software".
- Feel free to modify this however you need for your game, but you may not distribute the modified versions except as part of your game, and you must add your name to the author field to make it clear that you changed it from the vanilla, official version.
Compatibility
This plugin is written for RPGMaker MV. It has not been tested in RPGMaker MZ, but it is expected to mostly work. Let me know in the comments if there are issues using it in MZ.
This plugin has not been tested with any Yanfly plugins. It may or may not conflict with them. Use together with Yanfly at your own risk.
This plugin has not been tested with any VisuStella plugins. It may or may not conflict with them. Use together with VisuStella at your own risk.
This plugin is a required dependency of SFG_PartyBattleFormation.
Download
Install instructions
- Download SFG_Utils.js and the plugin file, SFG_PassiveStates.js.
- Put both files in the plugins folder in your RPGMaker MV project.
- Add the plugins to the plugins manager. Make sure SFG_Utils is on top.
- Add note tags as needed.

Leave a comment
Log in with itch.io to leave a comment.